Stations

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Simple

  • Simple but effective.
  • Trains will automatically wait in the depot. This prevents any jams, since the depot creates a 'black hole'.
  • Easily convertable to a transfer station

Simpleloadstation.png

A cheaper variant of a simple load station

  • Station needs just 4 extra rail track pieces
  • Station needs 2 signals
  • Station needs one depot
  • Cheaper stations with multiple trains are impossible!

Simpleloadstationcheap.png

Double platform

The double track station works fine as both unloading and loading station and is easy to build. It can also easily be expanded to deal with higher pressure.

Pro's:

  • The platform doesn't need lot's of space and does give a decent capacity.
  • Exit and entrance on the same side of the station.
  • More effective then the simple station, as train doesn't have to enter/leave depot, which train speed is max 61 km/h
  • Next train may start to load as soon as the other is done (may result in higher rating)

Con's:

  • Driving in and driving out at the same time is not always possible due to crossing paths. This means, the platforms can't be used to full capacity.
  • Queue will arise if several trains tries to enter it in short amount of time.

When to use it: As the double station doesn't require much space it may be a good option in early game in cities for unloading. But as the amount of train increases, it should be enlarged or changed to a row row station. The standard double rail station works good in most loading-situations.

Ordinary double station

2x7-station.png

An enlarged double station, for a more effective station.

4x6-station.PNG

Maximum style of the double-station available on Citymania

6x7-station.PNG

Same as above, but not with path signal, but entry, exit and combosignals.

6x7-station-signal.PNG

Hub stations

  • efficient. allows short range stations only needing 1 train to gather all resources, while keeping rating 80%+
  • effective. multi resource hub stations allow transfer trains to gather 2-3 resources
  • reliable (short & closed circuit input lines for transfer trains)
  • Each loading bay can gain +-600 crates/liters/whatever maximum per month
  • Easy to design for overcapacity. Especially in late games with fast trains, transfer capacity demand can increase dramatically. It's a small effort to add capacity, whether you need more transfer trains or more loading trains.

Monoresourcehubstation.png

1+2 station

This is a triple platform station used when the double platform doesn't provide enough capacity. By only adding one extra platform it basically doubles capacity. This platform has a single line going in and a double line going out. The inbound line is in between the two outbound lines. A path signal on the inbound line makes sure all platforms are used to max capacity. The two outbound lines can be joined back together after about 10 tiles of distance, to make sure trains waiting to join back on the main line don't block the station. Due to the lay-out trains can immediately leave the station after unloading. Because all platforms are cleared as soon as possible trains can continue entering the station without waiting. This station also is good for pax trains that also need to pick up everything that is available from the station.

(Point of attention when building the station: The outer platforms can only clear out on one of the tracks. Making a connection to give them the ability to go out on both of the outbound tracks dramatically decreases the capacity of the station!)

(Second Point of attention. At least one bridge or tunnel is needed to make this lay out work. If possible put this bridge or tunnel in the outgoing line to keep maximum capacity on the line in.)

Pro's:

  • High capacity.
  • Single side entrance and exit.

Con's:

  • More space needed due to the extra platform and the extra track.

When to use: Upgrading to this type of station is advised when traffic jams occur on the double platform station. In city-builder servers it is advisable to use this type of station for pax immediately, because pax trains tend to load cargo again after unloading.
2+1.jpg

2+3 station

This station is based on two 1+2 stations added together. It has 3 lines going out and 2 going in, at the following lay-out: out-in-out-in-out. It works according to the same principles as the 1+2 station only with an even higher capacity. The two inbound lines split up about 10 tiles before the station. There is no need to use special signals here, trains will automatically choose one of the tracks based on the availability of platforms. At the point where the trains enter the station path signals are needed to use the station to it's full capacity. The tracks leaving the station can be joined back together also about 10 tiles outside of the station. This station can also be used for a 2x2 track lay out. In that case both inbound tracks have their own entry point to the station. The points of attention and pro's and con's for this type of station are exactly the same as for the 1+2 station.

When to use: This station wont be seen a lot during normal games. However it is possible that in some extreme occasions on a city-builder server you might need it. This will be either for goods or for pax. On quest servers though this type of station is a bit more common, however only build this station when there is no room for a drive-through station of the same size. Especially for some of the hard quests like powering the server upgrading to this station might be needed. 3+2.jpg

3+4 station

This station is the 1+2 station taken into it's most extreme form. Notice that there is no use for this station when you only have a single track. The capacity of this station is only used when using a 2x2 or even a 2x3 track lay-out.

When to use: This station hardly ever needs to be used. Using a drive through station is always recommended as a primary solution. Only when you don't have the space for a drive through station this station can be used.

4+3.jpg

Terminus on LLRR

Here you see an LLRR line connected to a 6x7 terminus station.

  • 3 tracks in, 4 tracks out to prevent jams
  • Large crossing in front, so trains can pick any platform
  • 2 out tracks go over input tracks, making capacity larger
  • out tracks are green color coded, input tracks blue
  • Input lines are located in the middle. This ensures all unload bays are fully utilized.

LLRR on 6x7.png

Ro Ro station

In contrary to the previous stations at this station trains don't turn around, but they leave the station from the opposite side as where they entered. A loop is needed to turn the trains around and get them back to where they came from. These stations can be extended based on the capacity they need to have. In some extreme cases you can send it

Pro's:

  • Most efficient station
  • Easy to build
  • Can handle huge amount of train

Con's:

  • This station needs lot's of space
  • Expensive

When to use: Best used as a unload station. As there are several tricks on city-builder to get a station a bit outside of town, this station the ideal. However, station that requires to get deep in a city (as water deliever) it isn't recommended.

Basic 3x7 ro ro station:

Roro-3x-station.PNG

With just one line of rail entering the station, station with more then four tracks are most likely not being used. However, if one use 2x2 rails one can easily make the entire station used. However, it requires a possibility for the station to change which rail it will enter on. Shown in picture below:

Roro-7x-station.PNG